Python and Mel have been incredible in speeding up and optimizing my workflow in Maya. In this video I'm showing a modeling suite and a separate tool for bringing the selected object to the center of the orthographic/perspective viewport.
Some Houdini experimentation to see what this procedural program is capable of. Very impressed by the potential! The video includes a pyro simulation, procedural fracturing, and procedural modeling.
A simple bipedal rig to practice a more general tech art skill palette.
Some experimentation with 3D printing in different materials and different levels of model complexity. Had a lot of fun with this!