The Gnome City assets were created to be interchangeable to allow for a high degree of combinations with a limited amount of assets. Since I was the only 3D artist working on Diluvion, I had to create assets quickly and make sure that they could be assembled in different ways to create unique structures.
To create these assets I used Maya, Substance Designer, Photoshop, and Marmoset.
Assets range from 500-5,000 tris, depending on complexity. They share 1x4096 albedo/normal/metallic/roughness/emissive texture maps.